Showing posts with label MMORPG. Show all posts
Showing posts with label MMORPG. Show all posts

June 13, 2011

Black Prophecy Quick Thoughts


I play a ton of games and wanted to start writing about them more frequently. Probably won't be a lot of substance in these posts, but I'll try to make sure these amuse-bouches are fantastic. That's bouche, not douche.

Black Prophecy is a space dogfighting MMO. Sounds a bit like EVE Online, no? The key difference is that in EVE, you tell your ship where to go (i.e. orbit this celestial body at 10km at this speed, or approach this station at this speed). In Black Prophecy, you directly control the ship.

Some of the best games of all time have been space sims. Like TIE Fighter. Freespace 2. Even Freelancer did some brilliant things. When Black Prophecy finally released a North America beta client, I dove in.

June 1, 2011

Enamored of the Free that Isn't

I find my game time dominated by a small portion of free-to-play (aka freemium, f2p) games that have all, surprisingly, earned money from me. No, I'm not talking about games on Facebook or even iPhone apps. These are huge games on the PC!

I still think the majority of Facebook and iPhone free-to-play games need to do more to entice me, both as a player and a payer. But, if World of Tanks and Spiral Knights are indicative of the future, I'm all for it.

April 29, 2011

Farewell, Telara

After 90 hours of playing between two classes, a level 32 Defiant Cleric and a level 16 Guardian Rogue, I've cancelled my subscription to Rift. From this statement it seems I was dissatisfied or didn't enjoy the game, which absolutely shouldn't be the takeaway.

One of the best moments in Rift. A massive titan emerged from this portal entirely unexpectedly. I had a few missions that led up to me destroying him. Still furious UI was in the shot despite me checking the box that said "Hide UI."

January 15, 2011

My First Days in the Apocalypse

I recently started playing Fallen Earth, a post-apocalyptic MMO that is somewhere around its first year of life. It had a rough start at first, but it is still around and from what I can tell is polished enough to enjoy.

Overall I like the game. The UI works, the players seem to be largely helpful, and I really enjoy the theme. It's not more swords and elves, which I must admit I'm tired of. The game has a sense of loneliness that I really appreciate. It's something I love about EVE. You can explore for a long time without seeing anyone, though I imagine this is more due to the size of their world and small player base than a deliberate design choice.

Some thoughts on specific features after the jump.