October 8, 2011

How My Playtime De-Evolved

A few years ago the entirety of my discretionary income was spent on games for my Xbox 360, Playstation 3, and PC. The entirety of my free time was spent playing these games as well. The only games I played were digital. I sought Achievements and life was good.

Around this time I went on a trip to Australia with Beth and two friends. While shopping in Melbourne, I found a small, hole in the wall board game store. After hours of ogling clothes I didn't want, I escaped into the board game store like Peter leaping into the wardrobe in C.S. Lewis' tale.

October 2, 2011

Sci-Fi Shuffleboard

Ascending Empires immediately stood out to me the second I learned of its stellar existence, so asking for a copy for my birthday was an easy choice. It's hard enough to get in a board game or two, let alone one about space ships that can turn off my less game-interested friends. My patience over the last month finally paid off last night when I was able to corner two friends into playing the game.

I've only played the game once, but the rules were very well written, the components excellent, and the overall strategy deep, but not so obtuse that me and two casual friends weren't able to conceive some cool strategies and have a lot of fun. I'm not a review site, so I'm not worried about putting down my thoughts after one play. If you are, make sure you check elsewhere!

October 1, 2011

Fixing the Trainwreck

Game design is a treacherous path of bad ideas, good ideas paired with bad ideas, and too many good ideas that form into a multi-headed bad idea that just won't go away. Games are one train wreck after another that just keep dog-piling into their predecessor, and just when you feel your playtesters are going to stab you for putting them on yet another no-fun high speed death trap of metaphorical proportions, someone has fun.

That is a magical moment, but for me and Frontier Scoundrels, we just encountered a massive fuel tank laden locomotive colliding with an 18 wheeler crap fest. We are so not there.