Showing posts with label strategy. Show all posts
Showing posts with label strategy. Show all posts

October 2, 2011

Sci-Fi Shuffleboard


Ascending Empires immediately stood out to me the second I learned of its stellar existence, so asking for a copy for my birthday was an easy choice. It's hard enough to get in a board game or two, let alone one about space ships that can turn off my less game-interested friends. My patience over the last month finally paid off last night when I was able to corner two friends into playing the game.

I've only played the game once, but the rules were very well written, the components excellent, and the overall strategy deep, but not so obtuse that me and two casual friends weren't able to conceive some cool strategies and have a lot of fun. I'm not a review site, so I'm not worried about putting down my thoughts after one play. If you are, make sure you check elsewhere!

August 14, 2011

Let's go Exploring: My new game at a high level

This is a long post about my new board game's mechanics. I may sell the rights to this post to Lifetime for a made for TV movie.

I've been finished with Farmageddon for a while now. I'm basically just doing my best to market the game and get it into the hands of bloggers and enthusiasts. There are two game design competitions approaching, one of which is hosted by The Game Crafter, but I've been too excited about my new non-competition game to really give these contest designs their due diligence.

My non-competition game is based on the Adventures of Lewis and Clark, two explorers sent by Thomas Jefferson to explore the western frontier, assert sovereignty over the native Americans, find vital scientific discoveries and trade routes, and generally accomplish much. I love history, so it's a natural fit for my personal interests.

May 27, 2010

Board Game Design Part 2

I just held the second playtest for my board game. It went surprisingly and utterly well! Obviously I still needed to do a bit of tuning and re-design, but there were no broad, sweeping changes to the game this time. I noticed a few big things that really made me happy...