This morning I asked my twitter feed to provide recommendations for games to play with the family. I had so many great responses I decided to share them here, as well as my own at the bottom. Games that received multiple recommendations were highlighted a bit. All have links to their Board Game Geek entries.
I've actually played the majority of the games on this list and I think it's an excellent list. What do you think?
Say Anything (multiple recommendations)
Flash Point
Carcasonne
Eruption
King of Tokyo (multiple recommendations)
7 Wonders (multiple recommendations)
Telestrations
Money
For Sale
Incan Gold (multiple recommendations)
Bohnanza
Wits and Wagers (multiple recommendations)
Can't Stop
Carnival
Ticket to Ride (multiple recommendations)
Qwirkle
Box of Things
Nobody But us Chickens
City Square Off
Forbidden Island
Tsuro
Archaeology: The Card Game
Farmageddon (somebody else said it, not me!)
Survive!
My personal recommendations were...
Gubs
Drop Site
Dragonheart (super nerdy theme but the game is perfect)
Forbidden Island
I focused on games I actually own for my personal recommendations. I tried to pick the ones I have that are super light or quick to play.
Any others? What did we miss?
Showing posts with label board game geek. Show all posts
Showing posts with label board game geek. Show all posts
December 12, 2011
August 27, 2011
Writing Rules (i.e. Design)
I've had several people ask me to review their rules lately. I love this kind of work, to be honest. Good feedback in game development is so hard to find and I try to provide good feedback. I've had the itch to write a larger post about my overall thoughts on rules and design, especially in light of what I've been reading and the type of feedback I've given. I've decided it's time to scratch the itch.
Before I start spouting off epic truths, I want to throw in the disclaimer that I'm still relatively new at board game design. I have 3 games, only one of which was worth self-publishing, and I've just turned my full game playing focus from digital games to board games over the past few months. But, I've been producing and designing digital games for 6 years. Surprise surprise, board game designers can learn a great deal from digital game designers and vice versa.
Rules are so Crucial
Everyone has their own creative process. Honestly, there is no one correct way to do anything in this world. But, I believe that good rules should be created to act as a foundation for your game as soon as possible.
Before I start spouting off epic truths, I want to throw in the disclaimer that I'm still relatively new at board game design. I have 3 games, only one of which was worth self-publishing, and I've just turned my full game playing focus from digital games to board games over the past few months. But, I've been producing and designing digital games for 6 years. Surprise surprise, board game designers can learn a great deal from digital game designers and vice versa.
Rules are so Crucial
Everyone has their own creative process. Honestly, there is no one correct way to do anything in this world. But, I believe that good rules should be created to act as a foundation for your game as soon as possible.
August 3, 2011
A Dangerous Obsession with Castles, which are in Danger
I bought the oddly named Castle Danger from designer Matt Worden last week. I fell in love with the game when I saw its simple appearance and elegant pieces. It reminded me of Stratego or a classic version of Risk. I loved the aesthetic.
Now that I've had a chance to read the rules and play the game a few times, I also love the game. I'm not going to blather on, as I feel it's a disservice to the elegance of the design. I shall be brief.
The goal of the game is to shoot the other player's King with a cannon. There are a few game pieces that help you accomplish this goal:
Check out Matt's website here. I also recommend checking out Jump Gate, which one GAMES Magazine's 2011 Traditional Game of the Year. You can also see Castle Danger on Board Game Geek.
Fun Fact: The name Castle Danger comes from a town by the same name in Minnesota. Don't believe me?
Now that I've had a chance to read the rules and play the game a few times, I also love the game. I'm not going to blather on, as I feel it's a disservice to the elegance of the design. I shall be brief.
The goal of the game is to shoot the other player's King with a cannon. There are a few game pieces that help you accomplish this goal:
- Wizard gives you 3 more moves each turn
- Builder can build or remove protective walls
- Cannons can shoot other pieces and walls
- King should just not get shot
- Walls can protect your pieces (and King!) from cannons
Each turn you get 3 moves, plus 3 more for each Wizard you have. 1 Move is used to take any action. So, 1 move to move your builder, 1 move to build a wall, 1 move to fire a cannon, etc. The final major mechanic is that each turn you may add 1 Wizard or 1 Builder or 1 Cannon. Choose, but choose wisely!
The game has a chess-like feel, without the overwhelming learning curve of chess. I've always loved the idea of chess, but have never been able to grasp the basic strategy. Castle Danger scratches that itch. It's so easy to learn, but has so many strategies to try. The first game I was clearly outplayed and lost. On the second game, I had the better strategy but made one fatal error and my opponent capitalized on the mistake and won.
Both games took right at about 20 minutes, which was perfect. I should add that reading and understanding the rules took all of 5 minutes.
I am already hungry to play more. I want to find the right strategy and win. Should I start with wizards? Do I turtle up with builders? How annoying would it be if I got out a cannon on turn 1? There is a lot of depth, but not too much, which makes the game so easy to recommend.
Check out Matt's website here. I also recommend checking out Jump Gate, which one GAMES Magazine's 2011 Traditional Game of the Year. You can also see Castle Danger on Board Game Geek.
Fun Fact: The name Castle Danger comes from a town by the same name in Minnesota. Don't believe me?
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